Into the Glowlands - Development Roadmap


First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying reading Into the Glowlands and like what you see so far; if you've had a chance to run it with friends, even better! 

Of course, this is only the 0.1 version of the game. I'm still working on further developing and improving it, and I wanted to break down what the process will be and what you can expect from the game in the leadup to 2022.

September 21 - Version 0.2

Version 0.2 is going to be almost entirely player facing. This will include new talents, especially for archer/marksmen characters; player feedback from playtests shows that ranged characters suffer a bit from lacking stuff to do beyond pointing and shooting, so there will be new talents to help archers have a more dynamic play experience. 0.2 will also introduce talents designed specifically for each class, to let players do more with their class abilities if they wish to.

The spellbooks are also going to be expanded to the same size as the Illumination spell list; each magic type will have one spell for each Aspect tied to it, giving casters more options. 

The biggest part of Version 0.2 is going to be a section called Building the Glowlands; this is a Session Zero segment of the game where players will create or generate locations in the Glowlands and link them to their character.

October 21 - Version 0.3 

Version 0.3 is going to be more oriented towards GMs, with an update to the Hostility system based on thresholds rather than spendable points. This is something that's been brewing since before the 0.1 release, but has been difficult to balance and refine, hence why it's waiting for a later version. This version will also focus on GM tools on running the game, including encounter tables and a bigger bestiary. 

Depending on the timing, the art commissioned for the playable species should have been completed, giving you your first  look at the 

November 21 - Version 0.4

This is the polish and shine, with balancing updates incorporating more playtest feedback. This version should probably go from the readable-but-basic layout of the current doc into something more interesting, as should the character sheet.

As the text comes together, 0.4 will also start to incorporate more of the lore of Atrius, as well as providing plot hooks linking to factions and subfactions such as the Iron Orthodoxy, the Last Executorsras, and the The Thousand Voices, all of whom have eyes on the Glowlands.

December 21 - Version 0.5

This should be the final release before the full version of Into the Glowlands ships in 2022, with complete game rules and more artwork. This will be pretty much complete, and will be used for final tweaks, testing and feedback before Glowlands 1.0 is out and I start working on further expansions for the game, and other Aspect Engine-based games as well.


Until then, I'll be working hard to make Glowlands the best game it can be. I want to log my progress here on the devlog nice and regularly, so check back for updates, design notes and breakdowns of my creative process as I go. Have fun playing, and see you all soon!

--Ben

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